With this, it is able to "stun-lock" the player while spinning, able to almost instantly kill them if they are not able to escape (e.g. Skeletron moves faster and has better AI when targeting multiple players.It shoots one skull roughly every 1.33 seconds, and doubles the frequency to one skull roughly every 0.67 seconds once both hands are defeated. Once either of the hands are destroyed or the head's health is reduced to below 75% (6600), the head begins to shoot homing skulls at the player that despawn on contact with a solid block.If the player is 9.375 tiles away or more, its speed gets multiplied by 1.1 for every 3.125 tiles above this threshold, up to 2.6× speed when at 37.5 tiles away.5% increased when one hand is down, and 10% when both go down.Additionally it gets further increases under certain circumstances: Spin attack has its speed increased by 233%.The head accelerates and moves faster when not spinning. Additionally, the hands return to the head faster after their attack.Hand slashes are 50% more frequent and receive a 16% speed increase.Only with both hands defeated, it is reduced to 0 like in Classic Mode. During the spinning, its defense is therefore also only reduced to 50 / 25.Once one hand is defeated, it drops to 35 and finally to 10 when both hands are defeated. The defense of its head is increased by 25 for each of its hands, resulting in a total defense of 60, initially. Skeletron has additional properties in Expert Mode : Killing the Skeletron in this form still counts as defeating it. Skeletron remains in this form until dying or despawning, even if players manage to avoid dying until the following dusk. If the player takes too long to kill it and dawn arrives, Skeletron will begin acting exactly as a Dungeon Guardian, performing a head spin attack with very high damage and very high defense, which will usually kill any players remaining in the vicinity quickly. It lets out a roar every time it enters the second phase. Skeletron switches between these two phases in a regular cycle during the entire fight, with the first phase lasting for roughly 13.33 seconds and the second phase lasting for roughly 6.67 seconds.
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